Personal Information
Name: Barinth Lockingjaw Player: Andreas Matern
Race: Human Gender: Male Height: 6'2" Age: 18
Class: Fighter Level: 1 Weight: 165 lbs
XP: 0 Alignment: Neutral Evil
Next Level: 2,000 Kit: None
Ability Scores
Str: 18/51 Weight Allowance: 160 lbs Bend Bars/Lift Gates: 25%
Attack Adj.: +2 Damage Adj.: +3 Max. Press: 305 lbs Open Doors: 13
Dex: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 8 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 14
Base THAC0: 20
Melee THAC0: 18
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, chain mail -5
Shield, medium adj. -1
FINAL: 4
Weapon Proficiencies
Axe, battle
Axe, hand/throwing
Long bow
Sword, long (Specialist)
Secondary Skills
Hunter
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long 17 3/2 5 1d8+5 1d12+5 S M
Composite long bow 20 2 7 P L
Dagger 20 20 1 2 1d4+3 1d3+3 P S 2 4 6
Class Abilities
Fighter
    Followers - Attracts followers after a strongold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.


Inventory
  • Animals
    • Horse, riding
      • Bit and bridle
      • Saddle bags, large
      • Saddle blanket
      • Saddle, riding
  • Daily Food and Lodging
    • Bread (loaf)
  • Items Carried
    • Composite long bow
    • Quiver
      • Long bow, pile arrow x10
    • Quiver
      • Long bow, sheaf arrow x10
  • Items Readied
    • Sword, long
  • Items Worn
    • Backpack
      • Candle x2
      • Chalk
      • Dry rations (1 week) x4
      • Fishhook
      • Flint and steel
      • Grappling hook
      • Mirror, small metal
      • Oil, Greek fire (flask) x3
      • Paper (per sheet)
      • Rope, silk (50 ft)
      • Tent, small
      • Torch x6
      • Wineskin
    • Belt
      • Belt pouch, large
      • Belt pouch, large
      • Dagger
    • Boots, riding
      • Dagger x2
    • Full armor, chain mail
    • Helmet, open-faced (AC 4)
    • Quiver
      • Long bow, flight arrow x20
    • Scabbard, hanger, baldric
    • Shield, medium
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x65
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-160 161-199 200-238 239-277 278-305
Movement 12 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 126.02 pounds (None Encumbrance, 12 Movement)

Character History
Born in the village of Tricaster in the Gnarley Forest by his mother Elena, he did not know of his father, Gregor, until he was 9. For most of his young life, he had believed his mother's story that Gregor was a blacksmith, killed by Goblin raiding party when Barinth was just an infant. However, at the tender age of 9, Barinth discovered that his father was actually a Ranger Knight who left the Forest in pursuit of Goblin bandits and was captured. His return to Tricaster was celebrated by a huge party and young Barinth was awestruck of the tales his father told of adventure and treasure and magic and monsters. Barinth harbors a strong hatred for goblins and hobgoblins to this day. Upon his father's return, Barinth began learning the ways of the Rangers of the Gnarley Forest and soon became a Junior Ranger.

Things changed on his 15th birthday. A strange man came into town, completely undetected by the Ranger guards and sentries. His conversation with Barinth was private, but a few things were clear. Gregor was not Barinth's father. Elena and Gregor were lovers, and Gregor did run off to fight Goblin bandits, but, while Elena and Gregor were courting, she was attacked in the forest by a raiding party from the west. She never told anyone, but the strange man pointed out the obvious Suel blood in Barinth, in sharp contrast to his father's Oeridian features and his mother's Flannish looks. Barinth, in a rage, picked up his sword and attacked his father -- only to be restrained by Ranger guards. Upon releasing him, he fled the Gnarley Forest, without a word. He has never told anyone of what the strange man said to him. Anyone, of course, but Asgenar....

Barinth is now 19 having traveled from town to town in the Flanaess, finding work either in smithys or as a tracker. He tends to wear black and brown leather, shunning the dark greens of his hometown. His hair is long and dark, but his eyes are blue-grey and he is fair skinned. He has a large scar on his right thigh from a narrow escape from some of the city guards in Safeton. He has a tendency to drink to excess and gamble recklessly. He has few friends, and few possessions. His favorite weapons are his longbow and a longsword.

Barinth was raised worshiping the goddess Ehlonna and the god Obad-Hai, but his recent crisis has left him contemplating the gods and their designs on mortal men....
Personal Information
Name: Barinth Lockingjaw Player: Andreas Matern
Race: Human Gender: Male Height: 6'2" Age: 18
Class: Fighter Level: 1 Weight: 165 lbs
XP: 0 Alignment: Neutral Evil
Next Level: 2,000 Kit: None
Traits

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 11/30/99 16:45:11